Rules for Playing Peasant EDH
Foreword.
Peasant EDH is a variant of the normal EDH format. Much like the format it's based upon, it's designed as a casual game with a basic set of rules. Beyond that, house rules or "fair play" exceptions are encouraged if they result in more fun for the local community.
Deck Construction.
- Choose any rare, uncommon, or common legendary creature card to be your "Commander".
- If at least one half of the card is a creature it can be your commander. Bushi Tenderfoot and Westvale Abbey are two such examples.
- Your commander's color identity determines what cards you can include in your deck.
- Color identity is a card's color(s) as well as any mana symbols in its rules text.
- Your deck must contain exactly 100 cards, including your commander.
- You can only have one copy of each card, with the exception of basic land cards.
- Cards such as Relentless Rats and Seven Dwarves are allowed to break this rule.
- You may have up to 20 uncommon cards in your deck. All other cards must be common.
- If a card was printed several times with different rarities, use the lowest rarity.
- Your commanders rarity DOES NOT count towards this 20 uncommon card count.
- Players may have a sideboard of up to 15 cards following the normal rules of having a sideboard.
- Uncommon cards in your sideboard DO NOT count towards the 20 uncommon card count for your deck; however, if you change out cards in-between games, before play continues your deck must have no more than 20 uncommon cards.
- During a game, if an effect lets you obtain a card from outside of the game (which in most cases means your sideboard), you can obtain an uncommon card even if you already have 20 uncommon cards in your deck.
- For Example: You play a card that has the keyword Learn which lets you reveal a Lesson card you own from outside of the game and add it to your hand. You can obtain any of the uncommon Lesson cards in your sideboard even if your deck at the start of the game contained 20 uncommon cards.
Commander Example:
- You choose Mirri the Cursed as your commander. Your deck may only contain black cards and colorless cards; none of your cards may contain any other color(s) in their rules text, like Bump in the Night or Coastal Tower.
- You choose Siona, Captain of the Pyleas as your commander. Your deck may only contain green, white, and colorless cards; none of your cards may contain any other color(s) in their rules text, like Frenzied Raptor or Obelisk of Grixis.
- You choose Traxos, Scourge of Kroog as your commander. Your deck may only contain colorless cards and lands that produce only colorless mana; like Ancient Tomb and Wastes.
- You choose Codie, Vociferous Codex as your commander. Even though it is a colorless card, its text box contains WUBRG mana symbols; because of that, your deck may include cards of any color(s) and colorless cards.
Determining Rarity.
Some cards have had multiple printings, and sometimes this means that their rarity is changed. So long as a card has ever been printed at a rarity (either in paper or online) the card is legal for play at that rarity. If a card has been printed at both common and uncommon, use the lowest rarity it was ever printed at.Example:
- Primal Clay has been printed at common, uncommon, and rare. When building your deck it is considered a common card.
- Sensei's Divining Top has been printed at uncommon and rare. When building your deck it is considered an uncommon card.
- It is very important to note that Special is not a rarity. Special cards are any cards printed as promo cards, timeshifts, masterpieces, or reprint collections like the FTV and Spellbook series.
Banned Cards.
At the time of this writing, there are no banned cards.
If any cards do end up proving to be ban worthy, it will be discussed first before being carried out. While two card win combos are plentiful in this format, there are also just as many answers to them without having to stretch very far and rely on a sideboard. Please do keep in mind that this format is focused on creating fun and welcoming environments for all players, not for spreading cancer. For those that play cancer will find themselves with no one to play with at all.
Play Rules.
- All the other normal rules of EDH apply to Pilgrim EDH.
- Players start at 40 life.
- Commanders begin the game in the "Command Zone". While there, they may be cast following normal timing restrictions for casting that spell.
- For each time beyond the first that a player casts their commander from the command zone, they must pay an additional {2} mana. This is known as "Commander Tax".
- For example: If this is the 4th time you've cast your commander from the command zone, they cost an additional {6}.
- As long as you are casting your commander from the command zone, this tax can be reduced but not avoided (just like real taxes) through replacement effects.
- For Example: Bontu's Monument will reduce the normal casting cost of your commander including their commander tax.
- If your commander would be put into your library, hand, graveyard, or exile from anywhere, you may choose to move it to the command zone instead.
- Being a commander is not a characteristic, it is a property of the card and tied directly to the physical card. As such, a commander always retains being a commander no matter what and its status of being a commander cannot be copied or modified in any way.
- If a player has been dealt 21 points or more in combat damage by a particular commander (including their own) during the course of the game, that player loses the game. Commander damage is cumulative throughout the game and specific to each commander/player pairing. It is not combined across all commanders.